X11 Macos Catalina
1 Introduction 2 Install From Installer package 3 Install from Homebrew 4 Install from Fink 5 Install from MacPorts 5.1 Install MacPorts 5.2 Choose subsets of freeciv 5.3 Install freeciv 6 Install from Source Installer package is intended for folks who are lazy or don't want to deal with using the terminal command line. Doesn't work for everybody, if it doesn't work for you, you'll have to use. Mac OS X 10.8 Mountain Lion, Mac OS X 10.7 Lion and 10.6 Snow Leopard, 64 or 32bit 64-bit capable Intel CPU X11 (e.g. XQuartz) Mac OS X 10.8 Mountain Lion users and Mac OS X 10.7 Snow Leopard users that don't have X11 installed yet, can download and install XQuartz for free from xquartz.macosforge.org. If you are running Mac OS X 10.6 or earlier go to Apple menu About This Mac click the 'More Info' button (the System Profiler application will open) select 'Graphics/Displays' under 'Hardware' in the top left (click the triangle down if necessary) click on the 'Video Card' on the right to see the technical information below.
macOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. Get even more transparency around your privacy.
Chances are, your Mac can run macOS Big Sur
The following models are supported:
- MacBook (2015 or later)
- MacBook Air (2013 or later)
- MacBook Pro (Late 2013 or later)
- Mac mini (2014 or later)
- iMac (2014 or later)
- iMac Pro (2017 or later)
- Mac Pro (2013 or later)
To see which model you have, click the Apple icon in your menu bar and choose About This Mac.
Make sure you’re ready to upgrade.
Before you upgrade, we recommend that you back up your Mac. If your Mac is running OS X Mavericks 10.9 or later, you can upgrade directly to macOS Big Sur. You’ll need the following:
- OS X 10.9 or later
- 4GB of memory
- 35.5GB available storage on macOS Sierra or later*
- Some features require an Apple ID; terms apply.
- Some features require a compatible internet service provider; fees may apply.
Upgrading is free and easy
Upgrading from macOS Catalina 10.15 or Mojave 10.14?
Go to Software Update in System Preferences to find macOS Big Sur. Click Upgrade Now and follow the onscreen instructions.
Upgrading from an older version of macOS?
If you’re running any release from macOS 10.13 to 10.9, you can upgrade to macOS Big Sur from the App Store. If you’re running Mountain Lion 10.8, you will need to upgrade to El Capitan 10.11 first.
If you don’t have broadband access, you can upgrade your Mac at any Apple Store.
- OS X 10.9 or later
- 4GB of memory
- 35.5GB available storage on macOS Sierra or later*
- Some features require an Apple ID; terms apply.
- Some features require a compatible internet service provider; fees may apply.
For details about your Mac model, click the Apple icon at the top left of your screen and choose About This Mac. These Mac models are compatible with macOS Big Sur:
- MacBook (2015 or later)
- MacBook Air (2013 or later)
- MacBook Pro (Late 2013 or later)
- Mac mini (2014 or later)
X11 Forwarding Macos Catalina
- iMac (2014 or later)
- iMac Pro (2017 or later)
- Mac Pro (2013 or later)
Siri
Requires a broadband internet connection and microphone (built-in or external).
Hey Siri
Supported by the following Mac models:
- MacBook Pro (2018 or later)
- MacBook Air (2018 or later)
- iMac Pro (2017 or later)
Dictation, Voice Control, and Voice Memos
Requires a microphone (built-in or external).
Spotlight Suggestions
Requires a broadband internet connection.
Gestures
Requires a Multi-Touch trackpad, Force Touch trackpad, Magic Trackpad, or Magic Mouse.
Force Touch gestures require a Force Touch trackpad.
VoiceOver gestures require a Multi-Touch trackpad, Force Touch trackpad, or Magic Trackpad.
Photo Booth
Requires a FaceTime or iSight camera (built-in or external) or USB video class (UVC) camera.
FaceTime
Audio calls require a microphone (built-in or external) and broadband internet connection.
Video calls require a built-in FaceTime camera, an iSight camera (built-in or external), or a USB video class (UVC) camera; and broadband internet connection.
Apple TV
High dynamic range (HDR) video playback is supported by the following Mac models:
- MacBook Pro (2018 or later)
- iMac Pro (2017 or later)
- Mac Pro (2019) with Pro Display XDR
Dolby Atmos soundtrack playback is supported by the following Mac models:
- MacBook Air (2018 or later)
- MacBook Pro (2018 or later)
Sidecar
Supported by the following Mac models:
- MacBook (2016 or later)
- MacBook Air (2018 or later)
- MacBook Pro (2016 or later)
- Mac mini (2018 or later)
- iMac (late 2015 or later)
- iMac Pro (2017 or later)
- Mac Pro (2019)
Supported by all iPad models with Apple Pencil support:
- 12.9-inch iPad Pro
- 11-inch iPad Pro
- 10.5-inch iPad Pro
- 9.7-inch iPad Pro
- iPad (6th generation or later)
- iPad mini (5th generation)
- iPad Air (3rd and 4th generation)
Continuity Camera
Requires an iPhone or iPad that supports iOS 12 or later.
Continuity Sketch and Continuity Markup
Requires an iPhone with iOS 13 or later or an iPad with iPadOS 13 or later.
Handoff
Requires an iPhone or iPad with a Lightning connector or with USB-C and iOS 8 or later.
Instant Hotspot
Requires an iPhone or iPad with cellular connectivity, a Lightning connector or USB-C, and iOS 8.1 or later. Requires Personal Hotspot service through your carrier.
Universal Clipboard
Requires an iPhone or iPad with a Lightning connector or with USB-C and iOS 10 or later.
Auto Unlock
Requires an Apple Watch with watchOS 3 or later or an iPhone 5 or later.
Approve with Apple Watch
Requires an Apple Watch with watchOS 6 or later or an iPhone 6s or later with iOS 13 or later.
Apple Pay on the Web
Requires a MacBook Pro or MacBook Air with Touch ID, an iPhone 6 or later with iOS 10 or later, or an Apple Watch with watchOS 3 or later.
Phone Calling
Requires an iPhone with iOS 8 or later and an activated carrier plan.
SMS
Requires an iPhone with iOS 8.1 or later and an activated carrier plan.
Home
Requires an iPhone with iOS 12 or later and a configured Home app.
AirDrop
AirDrop to iOS and iPadOS devices requires an iPhone or iPad with a Lightning connector or with USB-C and iOS 7 or later.
AirPlay
AirPlay Mirroring requires an Apple TV (2nd generation or later).
AirPlay for web video requires an Apple TV (2nd generation or later).
Peer-to-peer AirPlay requires a Mac (2012 or later) and an Apple TV (3rd generation rev A, model A1469 or later) with Apple TV software 7.0 or later.
Time Machine
Requires an external storage device (sold separately).
Maps electric vehicle routing
Requires an iPhone with iOS 14 and a compatible electric vehicle.
Maps license plate restrictions
Requires an iPhone running iOS 14 or an iPad running iPadOS 14.
Boot Camp
Allows Boot Camp installations of Windows 10 on supported Mac models.
Exchange Support
Requires Microsoft Office 365, Exchange 2016, Exchange 2013, or Exchange Server 2010. Installing the latest Service Packs is recommended.
Windows Migration
Supports OS X 10.7 or later and Windows 7 or later.
App Store
Available only to persons age 13 or older in the U.S. and many other countries and regions.
Photos
The improved Retouch tool is supported on the following Mac models:
- MacBook Pro (15-inch and 16-inch models) introduced in 2016 or later
- iMac (Retina 5K models) introduced in 2014 or later
- iMac (Retina 4K models) introduced in 2017 or later
- iMac Pro (2017 or later)
- Mac Pro introduced in 2013 or later
- Apple Books
- Apple News
- App Store
- Automator
- Calculator
- Calendar
- Chess
- Contacts
- Dictionary
- DVD Player
- FaceTime
- Find My
- Font Book
- Home
- Image Capture
- Launchpad
- Maps
- Messages
- Mission Control
- Music
- Notes
- Photo Booth
- Photos
- Podcasts
- Preview
- QuickTime Player
- Reminders
- Safari
- Siri
- Stickies
- Stocks
- System Preferences
- TextEdit
- Time Machine
- TV
- Voice Memos
- Activity Monitor
- AirPort Utility
- Audio MIDI Setup
- Bluetooth File Exchange
- Boot Camp Assistant
- ColorSync Utility
- Console
- Digital Color Meter
- Disk Utility
- Grapher
- Keychain Access
- Migration Assistant
- Screenshot
- Screen Time
- Script Editor
- Sidecar
- System Information
- Terminal
- VoiceOver Utility
- Arabic
- Catalan
- Croatian
- Simplified Chinese
- Traditional Chinese
- Traditional Chinese (Hong Kong)
- Czech
- Danish
- Dutch
- English (Australia)
- English (UK)
- English (U.S.)
- Finnish
- French
- French (Canada)
- German
- Greek
- Hebrew
- Hindi
- Hungarian
- Indonesian
- Italian
- Japanese
- Korean
- Malay
- Norwegian
- Polish
- Brazilian Portuguese
- Portuguese
- Romanian
- Russian
- Slovak
- Spanish
- Spanish (Latin America)
- Swedish
- Thai
- Turkish
- Ukrainian
- Vietnamese
- 2Preliminaries
- 3Dependencies
Building Wine on macOS
If you just want to install a recent version of Wine, and possibly report Bugs or AppDB tests, you should be fine just following the instructions on the main macOS page for installing a WineHQ package.
If you're interested in Submitting Patches or Regression Testing though, you'll want to build Wine from the tip of WineHQ's Git repo; this page explains how to do that on macOS in more detail.
homebrew and MacPorts are package managers that can make it easier to build WINE on macOS, and some notes on using them are provided below. Note, however, that they are not part of the Wine Project; any problems with homebrew or Macports should be reported to the respective site.
From macOS Catalina Apple removed 32-bit support, which makes it impossible to use 32-bit Wine.
In order to build and run Wine, you might need to install some extra software. Getting it shouldn't be much trouble though.
Xcode
The Xcode development suite is the primary kit you will need, regardless of whether you decide to do a minimal build from git, use a build script, or download from one of the ports projects. A version of it will be included in the Optional Installs folder of your macOS installation DVD. You should also be able to download the latest version for your model from the Apple developer site.
Note: If you don't want to install the full suite, you should be able to make due with just the Command-Line Tools component of Xcode. This will include all of the necessary build tools and even git. Any other libraries should come pre-installed in macOS or can be pulled in automatically by other tools.
XQuartz
In the past, Wine's native Mac driver still needed a good deal of work so running Wine on macOS required installing an X11 server too. This is no longer necessary, but there are still some features missing from the Mac driver (see the to-dos on the macOS page) so you still might want to run Wine with the X11 driver.
According to Wikipedia, from v10.3 (Panther) to v10.7 (Lion) of macOS, Apple at least included a Mac-compatible X11 server as an optional install. However, since v10.8 (Mountain Lion), Apple has stopped providing its own release of the X11 server and advises all users to download the newest version of a compatible X11 server directly from upstream.
The open-source XQuartz project develops the Mac version of X11; you can download the disk-image file directly from there, then just use the macOS installer.
During setup, the upstream XQuartz disk-image will replace /usr/X11 (which is in most PATH variables) with a symlink to /opt/X11 (where it installs the files). However, if you upgrade your release of macOS, this symlink may get clobbered, leading to fatal errors in X11 programs. Reinstalling XQuartz will repair the link automatically, or you can manually restore it with:
If you have a supplementary package manager, you might also be able to grab XQuartz (or an equivalent port of the vanilla xorg server):
- On homebrew, you can grab XQuartz from the related Caskroom repo:
- On MacPorts, you can get fresh ports of either the xorg-server (stable X11 server), xorg-server-devel (development X11 server), or xorg (full X11 system) packages. For example:
Once you have Xcode and a version of the X11 server (not required but highly recommended), you need to grab both the build and runtime dependencies for Wine. While you can just run Wine's configure script and keep installing libraries that it complains are missing, using a package manager will save you a lot of trouble and keep your system cleaner.
The main caveat with the various macOS package repos is that you do not want to mix them. Once you've decided to use one, stick with it, and if you decide to switch to a different one, it's probably best to uninstall all of your old packages first, then reinstall them with the new system.
The subsections below describe ways you can get just the necessary dependencies for Wine. If you want, you can always just install the appropriate wine package, which will pull in all the other packages you need. At that point, you can either uninstall just the wine package, or keep it and run your own build from within its directory.
homebrew
homebrew no longer provide a wine formula instead opting to use their cask system to install Winehq provided packages.
The following would cover basic requirements;
As homebrew no longer provides universal dylibs anything outside of XQuartz provided files and the basic build dependencies would need to be built from source. homebrew no longer allows force linking bison so this needs to be added to PATH manually.
X11 On Macos Catalina
MacPorts
On MacPorts, to get all the dependencies for Wine, both build and runtime, you just want to use the rdepof: query (short for 'recursive depends of') with the install command. Unless you definitely want the stable release of Wine, use the wine-devel package to get the most up-to-date dependency list:
Please Note:
If you're running macOS High Sierra, you need to install XCode 9 and XCode 9 Command Line Tools, not the versions from the App Store.
If you're running macOS Mojave, you need to do some workarounds as in https://trac.macports.org/ticket/56991#comment:70
Now with the dependencies installed, you will use almost the same procedure as described on the Building Wine page. You should be able to run ./configure and make with the same parameters as on another system.
Note: In the past on macOS, it was necessary to point to libraries and headers installed through the package managers too. However, recent versions of all the major package managers should either automatically add to your PATH variable or create symlinks into /usr/local.
You can configure your build directory to compile with clang like so:
Please Note: While Wine can be compiled using XCode on macOS (Compiling with XCode10 requires MacOSX10.13.sdk & setting min version to 10.7)
When installing Wine from source on macOS, you may need to make some quick configuration changes.
After compiling Wine from source, you can install it into /usr/local with make install, but it's highly recommended that you run it from the build directory.
Depending on how you installed XQuartz, you might see fatal errors in X11 when you try to run your own build of wine from the command-line. This is due to XQuartz installing into the /opt/X11/ directory and creating symlinks to /usr/X11/, neither of which is typically checked by the macOS dynamic linker. There are a couple of workarounds for this:
- The first is to add the usr/X11/lib directory to the DYLD_FALLBACK_LIBRARY_PATH environment variable. You can do this when invoking wine like so:
- The other method is to create symlinks to the libraries in usr/X11/lib/ from inside /usr/local/lib:
However, this second approach is more tedious to undo and may be more fragile in some situations.
You might need to tweak the actual directories in your list, but you can avoid the tedium of typing the list every time by setting it in one of your shell config files (e.g. .profile, .bash_profile, or .bashrc):
Joerg Hoehle proposed patching the winewrapper to adjust DYLD_FALLBACK_LIBRARY_PATH every time wine is invoked. For some reason, the patch was rejected (perhaps changing PATH variables or symlinking should be done upstream by XQuartz?)