Super Puzzle Bobble |
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Developer(s) | Taito Altron (GBA version) |
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Publisher(s) | - PlayStation 2
- JP: Taito
- NA/PAL:Acclaim Entertainment
Game Boy Advance Windows
- JP:CyberFront
- PAL:EON Digital Entertainment
GameCube
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Series | Puzzle Bobble |
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Platform(s) | PlayStation 2 Windows Game Boy Advance GameCube |
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Release | PlayStation 2
- JP: September 28, 2000
- NA: November 2000[1]
- PAL: December 15, 2000
Game Boy Advance
- NA: November 7, 2001[2]
- PAL: November 30, 2001
- JP: December 21, 2001
Windows GameCube
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Genre(s) | Puzzle |
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Mode(s) | Single-player, multiplayer |
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Support Shiryu on Patreon: in the arcades on SNK MVS system at the arcade an. GameCube - Bust-a-Move 3000 / Super Puzzle Bobble All-Stars - The #1 source for video game sprites on the internet! Introduction and gameplay for Puzzle Bobble, Dos PC game produced by Taito in 1994 - Bobble is a.
Super Puzzle Bobble Ending
Super Puzzle Bobble, released as Super Bust-A-Move in Europe and North America, is a puzzle video game in the Puzzle Bobble series. It was developed by Taito, and released on November 26, 2000 by Acclaim Entertainment for the PlayStation 2 and Windows. It was later ported to the Game Boy Advance on November 27, 2001. It was re-released in Japan for the PlayStation 2 in 2004 as part of Super Puzzle Bobble DX (along with its sequel, Super Puzzle Bobble 2), which is Volume 62 of the Japan-exclusive Simple 2000 Series. This compilation includes a few graphical enhancements.
Super Puzzle Bobble was ported to the GameCube in 2003, under the name of Super Puzzle Bobble All-Stars in Japan, Super Bust-A-Move All-Stars in Europe, and Bust-A-Move 3000 in North America. The game is a direct port, except for the inclusion of new backgrounds and remixed music. It also features new box artwork, more in line with the in-game artwork.
Puzzle Bobble Is One Of Those Games that, like Tetris, is incredibly simple to play, completely fan-feckmg-tastically addictive and will swallow every moment of your waking life. Playing the game is moronically easy. It's simply a case of shooting coloured bubbles up the screen into a mass of other bubbles. Puzzle bobble is known as an arcade game that featured a lot of play rooms in the 80s and 90s, it is ported to NeoGeo and was usually playable for 50 cents and later 1 dollar per game. In the 90's Taito also held some puzzle bobble tournaments to see who is the best puzzle bobble player. The goal was to finish the game as fast as possible with.
It is the first mainstream game in the series not to see an arcade release, although there is an arcade game with the same title, which is a completely different game to this one.
Gameplay[edit]
Super Puzzle Bobble gameplay is essentially the same as the rest of the series. It bestows some audiovisual improvements, adds and removes gameplay elements, adds a new art style, and adds a new character roster. It has single player, training, computer competition, and two player competition modes. New to this game are large-sized bubbles and a two player cooperation mode, in which players work together to solve a stage.[4]
The GameCube All-Stars version has a four player option and a Space Invaders-style mode called 'Shoot Bubble'.[5]
Reception[edit]
Critical reception[edit]
Aggregate scoresAggregator | Score |
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GameRankings | 60.75% (GameCube)[6] |
Metacritic | 53% (GameCube)[3] |
Review scoresPublication | Score |
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AllGame | (GBA)[7] (PS2)[8] |
CVG | 8/10 (GBA)[9] |
GameSpot | 5.4/10 (PS2)[10] 5/10 (GameCube)[11] |
Next Generation | [12] |
NGC Magazine | 70%[5] |
PSM | 8/10 (PS2)[13] |
Ryan Davis of GameSpot said the PS2 version of the game has the best graphics and sound of the series to date, 'with extraordinarily sharp 2D graphics and a healthy amount of visual splendor', but that its gameplay represents an 'incredibly stripped-down' disappointment to the series which 'brings virtually nothing new to the franchise' and is missing a lot of features from the previous year's Bust-a-Move 4.[10] As for the GameCube version, there was nothing new and the analog controls were awkward, but the multiple gameplay modes kept players happy.[11] A reviewer on NGC Magazine regarded the game as worth owning, but only on one console.[5] A reviewer on Next Generation found the game a bit disappointing and no different from the original game.[12]
Promotion[edit]
The game was showcased at the February 1999 AOU Amusement Expo in Japan.[14]
References[edit]
- ^B. Fiechter (November 2000). 'all-format Previews'. Gamers' Republic. No. 30. Millenium Publications. p. 58.
- ^'Gameshark Calendar'. GameShark. IGN.com. November 2001. p. 14.
- ^ ab'Bust-A-Move 3000 (GameCube) - Metacritic'. Metacritic. Retrieved November 15, 2019.
- ^'Taito goes by the Competition'. Gamers' Republic. No. 12. Millenium Publications. May 1999. p. 34.
- ^ abcEvans, Geraint (January 2004). 'Super Bust-A-Move All Stars'. NGC Magazine. No. 89. Future plc. p. 50.
- ^'Bust-A-Move 3000 (GameCube) - GameRankings'. GameRankings. Retrieved November 15, 2019.
- ^Miller, Skyler. 'Super Bust-A-Move'. AllGame. Archived from the original on November 14, 2014. Retrieved October 15, 2020.
- ^Thompson, Jon. 'Super Bust-A-Move'. AllGame. Archived from the original on November 14, 2014. Retrieved October 15, 2020.
- ^Skittrell, Lee (December 29, 2001). 'Super Bust-a-Move'. Computer and Video Games. Archived from the original on July 17, 2007. Retrieved October 15, 2020.
- ^ abDavis, Ryan (November 30, 2000). 'Super Bust-A-Move Review'. GameSpot. Retrieved August 15, 2016.
- ^ abDavis, Ryan (April 21, 2003). 'Bust-A-Move 3000 Review'. GameSpot. Retrieved November 15, 2019.
- ^ abRusso, Tom (December 2000). 'ng Review - Super Puzzle Bobble'. Next Generation. No. 72. Imagine Media. p. 105.
- ^'PSM Honor Roll'. PlayStation: The Official Magazine. No. 55. Future plc. February 2002. p. 53.
- ^'AOU Show Preview'. Gamers' Republic. No. 11. Millenium Publications. April 1999. p. 11.
External links[edit]
- Super Puzzle Bobble at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Super_Puzzle_Bobble&oldid=991387793'
Super Puzzle BobbleDevelopers |
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Windows |
Publishers |
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Europe/North America |
Japan |
Release dates |
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Windows | October 19, 2001 |
Taxonomy |
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Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Puzzle |
Art styles | Cartoon, Vector art |
Themes | Fantasy |
Series | Puzzle Bobble |
Puzzle Bobble |
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Subseries of Bubble Bobble |
Puzzle Bobble | 1995 |
Bust-A-Move 2: Arcade Edition | 1996 |
Puzzle Bobble 2 | 1997 |
Puzzle Bobble 3DX | 2001 |
Puzzle Bobble 4 | 2000 |
Super Puzzle Bobble | 2001 |
Bust-A-Move Online | 2007 |
Puzzle Bobble (2019) | 2019 |
Puzzle Bobble 2 (2019) | 2019 |
- 2Game data
- 5Audio settings
- 6Network
- 7Other information
|
Key points
- Released as Super Bust-A-Move in Europe and North America.
- No graphic options to speak of besides normal and low performance .exes, and windowed and fullscreen mode.
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail | Simple disc check.[1] |
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- This game is not available digitally.
Game data[edit]
General settings.
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>/KeySetting.dat[Note 1] |
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Save game data location[edit]
System | Location |
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Windows | <path-to-game>/SaveData.dat[Note 1] |
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Video settings[edit]
Graphics feature | State | Notes |
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Widescreen resolution |
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Multi-monitor |
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Ultra-widescreen |
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4K Ultra HD | Locked at 640x480 in fullscreen mode.[2] |
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Field of view (FOV) |
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Windowed | Press F5 to switch between fullscreen and windowed mode.[3] |
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Borderless fullscreen windowed | See the glossary page for potential workarounds. |
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Anisotropic filtering (AF) |
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Anti-aliasing (AA) |
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Vertical sync (Vsync) |
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60 FPS |
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120+ FPS | Capped at 60fps.[4] |
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High dynamic range display (HDR) |
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Input settings[edit]
Input settings.
Puzzle Bobble Arcade
Keyboard and mouse | State | Notes |
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Remapping | Press F1 to bring up the control remap menu.[5] |
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Mouse acceleration |
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Mouse sensitivity |
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Mouse input in menus | Mouse is only used for control remap menu and pause menu.[6] |
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Mouse Y-axis inversion |
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Controller |
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Controller support |
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Full controller support | Mouse needed for control remap menu and pause menu.[7] |
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Controller remapping |
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Controller sensitivity |
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Controller Y-axis inversion |
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XInput-compatible controllers | [8] |
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Xbox button prompts |
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Impulse Trigger vibration |
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Generic/other controllers | [9] |
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Button prompts |
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Additional information |
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Controller hotplugging | [10] |
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Haptic feedback | [11] |
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Simultaneous controller+KB/M | [12] |
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Audio settings[edit]
Audio settings.
Audio feature | State | Notes |
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Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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Japanese | Japanese UI is only available in the Japanese release. |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes |
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Local play | 2 | Versus, Co-op
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LAN play |
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Online play |
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Asynchronous multiplayer |
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
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Direct3D | 8 | Used in normal performance mode.[14] |
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DirectDraw | Used in low-performance mode.[15] |
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Executable | 32-bit | 64-bit | Notes |
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Windows | [13] |
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System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | 95 | 2000 |
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Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium III 450 MHz |
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System memory (RAM) | 32 MB | 64 MB |
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Hard disk drive (HDD) | 1 MB | 500 MB |
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Video card (GPU) | DirectDraw-supported GPU 4 MB of VRAM | Direct3D-supported GPU 12 MB of VRAM |
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Notes
Super Puzzle Bobble Pc Game Download
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
Puzzle Bobble Game
References
Super Puzzle Bobble
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- Tested using an wired Xbox One controller.
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11
- ↑Verified by User:Ptolemy on 2019-11-11